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Comics

Investigate the History and Technology of American Cartooning

ebook
1 of 1 copy available
1 of 1 copy available

Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.
Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.
Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.
This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

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  • Reviews

    • School Library Journal

      December 1, 2014

      Gr 4-6-This title provides readers with an introduction to comics and cartooning. The book attempts to place comics within a larger historical framework, making comparisons to the hieroglyphics of ancient Egypt, medieval tapestries, and political cartoons drawn by Paul Revere, among others, with varying degrees of success. Minicomics are interspersed throughout, along with a variety of do-it-yourself projects that attempt to connect art to the idea of dialogue and storytelling. Unfortunately, the finished product is textbooklike and falls short of presenting effective strategies, mainly because it covers a dense variety of subjects through too-brief subsections. It also offers a confusing time line, including a short history of printing and the Xerox machine while also, perhaps arbitrarily, stating that the first webcomic was published in 1985. Though some of the informational attempts are admirable, such as including the origins of the Rosetta Stone and its relevance to comics, the final product comes across as odd. It's unlikely that children will be firmly engaged with this book.-Ryan P. Donovan, Southborough Public Library, MA

      Copyright 2014 School Library Journal, LLC Used with permission.

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • Lexile® Measure:990
  • Text Difficulty:5-7

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